Post by Kuzon on Oct 4, 2014 18:42:35 GMT -5
* Mastery- Once per month you gain a new mastery that you can apply to a restricted ability. Each ability costs 3 plushies.
** Mastery- Once per 3 months you gain a new mastery that you can apply to a restricted ability. Each ability costs 6 plushies. You may use a white lotus tile to instantly buy this mastery level.
*** Mastery- Once per 6 months you gain a new mastery that you can apply to a restricted ability. Each ability costs a full set of plushies OR a white lotus tile.
Unless otherwise indicated, each ability tree requires the abilities before it to purchase.
General Unlocks (Open to All)
Combat Mastery- One weapon type (sword, ax, flail, etc) or martial style per mastery. You can take multiple times.
0. No Skill- With whatever weapon or style you are trying to copy you utterly fail.
1. (Free for up to three weapon/styles). Novice- Small amount of weapon skill, you know what you are doing but it i
2*. Adept (Free for non-benders OR bender who create a character who could be adept at bending but choses to be a novice instead.)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Lightning Redirection
1**. Redirect lightning with a 50% chance of it working.
2***. Redirect lightning that works unless you choose for it not to for story purposes.
Chakras
1*.A few abilities require you to unlock the seven chakras. These cost * each. A list can be found on the linked wiki.
True Enlightenment (Requires all chakras)
You can enter and exit the spirit world at will.
Spectacular Invention
1***. You can create a major invention that isn't in game but found in the ATLA world in later times. This would include large warships, the grappling tank, war balloons, the drill, etc. Other inventions may be considered with admin approval.
Lake Laogi Vacation Pass
1***. The admin will give you access to the staff board. Read only and spilling hidden information without permission will result in a one time warning before a ban. You will find future plot spoilers in the board.
Animal Character
1.** Create an animal and RP with it. You might need to read a guide somewhere before you do this if you don't know how to play an animal.
Spirit Character
1. *** Create a minor spirit with unique abilities will require 2 staff reviews for approval.
Event Planner
1**. Create an event that effects a region, with staff approval.
2***. Create an event that effects the world, with staff approval.
Fire Bender Only
Firebending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
(2) Chi Sense
1*. The fire bending ability to detect nearby life forms when concentrating.
2**. The ability to detect life forms at will. Can detect if a life form is a bender or not when concentrating.
Motionless Bending
1*. Fire breath- You can breath fire on an opponent. Synergy: Lightningbending with this mastery level allows for you to skip motions when using lightning.
2**. Combustion- You can create fire with your mind. You may choose a powerful explosive blast that travels quickly or a less powerful blast that you can manipulate around corners. Requires adept level bending!
3**. You can bend around corners and it creates a powerful explosion. Requires master level bending.
Lightning Bending (Requires Adept level bending)
1**. You can create lightning, each time you do so you must contact a staff member (there is a 25% chance that it blows up on you.)
2**. Your lightning does not fail and is much more dangerous.
Blue Fire (Requires Adept level bending)
1***. Your fire burns twice as hot. Hiding behind anything less than solid rock won't diminish the terrifying burning power.
Dragon
1**. You gain a small dragon companion (Eastern Style Dragon only). It is about the size of a large dog. You may skip this to gain the next ability if you can afford it.
2***. You gain a Dragon companion (Eastern Style Dragon only). It can breathe fire, is the fastest mount, and it is rather large.
Waterbender Only
Air Bender Only
Earth Bender Only
Earthbending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Sand Bending
1*(*). You can bend sand like water. Reduced by one for Si Wong Nomads. Reduced by one for starting as a level lower in normal earthbening then you should be. (Costs zero for an adult sand nomad with novice level earthbending.)
Motionless
1*. You can perform earthbending moves without making large movements. Includes breath of frost.
2**. You can perform earthbending moves without moving but you can not phase change without making some movement. (Requires adept)
Seismic Sense/Metal Bending
1*. Limited Seismic sense- The earth bending ability to detect things on the ground with your feet while you are concentrating.
2**. Seismic Sense- The earth bending ability to detect things on the ground with your feet. Required for metal bending.
3***. Metal Bending- Thanks to the butterfly effect that Aang has caused it might be possible for someone to figure out how to bend metal. (Requires adept level earthbending)
Magma bending
1***. Certain powerful earthbenders are able to change the phase of the earth they are manipulating, melting it into lava for more versatility in battle, similar to what waterbenders do with ice. A bender using this ability can form the lava into different weapons or summon magma from the ground
Shirshu
1**. A small Shirshu that can track anything anywhere, but it is a little slow moving and can't be ridden anywhere. You can skip this pet for the bigger one later.
2***. You befriend a Shirshu, a strange creature that can track anyone that exists from any distance as long as it has the scent. It is very fast and can be ridden as a mount.
Non-Bender Only
Chi Blocking
1*. Basic Chi Block- Stop all bending moves on contact.
2**. Chi Block- Your chi blocks leave limbs paralyzed and useless.
3(Special- Non Canon) Chi Wave- Requires all seven chakras to be opened up and a master combatant with a (general list). You can block a persons chi from a distance so long as they can hear you make a very shrill noise.
Any Pet.
1**. You may have any pet on any of the bending lists at this cost (if it is lower then you can buy it at that cost).
"The Idea Guy"
1**. The staff will occasionally PM you with ideas that will (usually) work.
Conversion
1*. Transfer any amount of plushies to your own alt.
** Mastery- Once per 3 months you gain a new mastery that you can apply to a restricted ability. Each ability costs 6 plushies. You may use a white lotus tile to instantly buy this mastery level.
*** Mastery- Once per 6 months you gain a new mastery that you can apply to a restricted ability. Each ability costs a full set of plushies OR a white lotus tile.
Unless otherwise indicated, each ability tree requires the abilities before it to purchase.
General Unlocks (Open to All)
Combat Mastery- One weapon type (sword, ax, flail, etc) or martial style per mastery. You can take multiple times.
0. No Skill- With whatever weapon or style you are trying to copy you utterly fail.
1. (Free for up to three weapon/styles). Novice- Small amount of weapon skill, you know what you are doing but it i
2*. Adept (Free for non-benders OR bender who create a character who could be adept at bending but choses to be a novice instead.)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Lightning Redirection
1**. Redirect lightning with a 50% chance of it working.
2***. Redirect lightning that works unless you choose for it not to for story purposes.
Chakras
1*.A few abilities require you to unlock the seven chakras. These cost * each. A list can be found on the linked wiki.
True Enlightenment (Requires all chakras)
You can enter and exit the spirit world at will.
Spectacular Invention
1***. You can create a major invention that isn't in game but found in the ATLA world in later times. This would include large warships, the grappling tank, war balloons, the drill, etc. Other inventions may be considered with admin approval.
Lake Laogi Vacation Pass
1***. The admin will give you access to the staff board. Read only and spilling hidden information without permission will result in a one time warning before a ban. You will find future plot spoilers in the board.
Animal Character
1.** Create an animal and RP with it. You might need to read a guide somewhere before you do this if you don't know how to play an animal.
Spirit Character
1. *** Create a minor spirit with unique abilities will require 2 staff reviews for approval.
Event Planner
1**. Create an event that effects a region, with staff approval.
2***. Create an event that effects the world, with staff approval.
Fire Bender Only
Firebending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
(2) Chi Sense
1*. The fire bending ability to detect nearby life forms when concentrating.
2**. The ability to detect life forms at will. Can detect if a life form is a bender or not when concentrating.
Motionless Bending
1*. Fire breath- You can breath fire on an opponent. Synergy: Lightningbending with this mastery level allows for you to skip motions when using lightning.
2**. Combustion- You can create fire with your mind. You may choose a powerful explosive blast that travels quickly or a less powerful blast that you can manipulate around corners. Requires adept level bending!
3**. You can bend around corners and it creates a powerful explosion. Requires master level bending.
Lightning Bending (Requires Adept level bending)
1**. You can create lightning, each time you do so you must contact a staff member (there is a 25% chance that it blows up on you.)
2**. Your lightning does not fail and is much more dangerous.
Blue Fire (Requires Adept level bending)
1***. Your fire burns twice as hot. Hiding behind anything less than solid rock won't diminish the terrifying burning power.
Dragon
1**. You gain a small dragon companion (Eastern Style Dragon only). It is about the size of a large dog. You may skip this to gain the next ability if you can afford it.
2***. You gain a Dragon companion (Eastern Style Dragon only). It can breathe fire, is the fastest mount, and it is rather large.
Waterbender Only
Water Bending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
Counts as a * for females from the Northern Water Tribe because they are sexist pigs.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Plant Bending
1*. You can bend the water inside of plants. (Free for Foggy Swamp Tribe)
Motionless
1*. You can perform waterbending moves without making large movements. Includes breath of frost.
2**. You can perform waterbending moves without moving but you can not phase change without making some movement. (Requires adept level waterbending)
Healing
1*. (Free for females who were raised in the Northern Water Tribe) You can heal minor cuts and burns, and ease pain. Required for healing.
2**. You can heal diseases, major burns, ease mental distress, and heal larger wounds that are not fatal.
Spirit Bending (Requires Adept Level waterbending)
1**. The ability to exercise angry spirits from the mortal world.
Polar Bear Dog
1*. A dog sized pup that can still be a viscous companion. You may skip this ability to gain the next one.
2**. A large, four-legged wild carnivore; it was historically feared and hunted by the Water Tribe, but can be tamed.
Blood Bending (Requires player consent always)
1**. The ability to bend the water inside of a person on a full moon.
2***. Permanent chi blocking and moonless blood bending.
Water Spout (Requires master waterbending)
1***. This high-level technique involves controlling a whirlpool-like pillar of water or snow, rotating it and directing its movements at the same time, making it easier for the user to dodge attacks. In accordance to the water spout's constantly shifting and coiling movements, it forms a giant snake of water around the lower body, elevating them from the surface of the water.
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
Counts as a * for females from the Northern Water
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Plant Bending
1*. You can bend the water inside of plants. (Free for Foggy Swamp Tribe)
Motionless
1*. You can perform waterbending moves without making large movements. Includes breath of frost.
2**. You can perform waterbending moves without moving but you can not phase change without making some movement. (Requires adept level waterbending)
Healing
1*. (Free for females who were raised in the Northern Water Tribe) You can heal minor cuts and burns, and ease pain. Required for healing.
2**. You can heal diseases, major burns, ease mental distress, and heal larger wounds that are not fatal.
Spirit Bending (Requires Adept Level waterbending)
1**. The ability to exercise angry spirits from the mortal world.
Polar Bear Dog
1*. A dog sized pup that can still be a viscous companion. You may skip this ability to gain the next one.
2**. A large, four-legged wild carnivore; it was historically feared and hunted by the Water Tribe, but can be tamed.
Blood Bending (Requires player consent always)
1**. The ability to bend the water inside of a person on a full moon.
2***. Permanent chi blocking and moonless blood bending.
Water Spout (Requires master waterbending)
1***. This high-level technique involves controlling a whirlpool-like pillar of water or snow, rotating it and directing its movements at the same time, making it easier for the user to dodge attacks. In accordance to the water spout's constantly shifting and coiling movements, it forms a giant snake of water around the lower body, elevating them from the surface of the water.
Air Bender Only
Airbending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Suffocation
1**. Preventing someone from getting air into their lungs. Considered an immoral act.
Air Spout (Requires Master Airbending)
1***. Similar to the waterspout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it.
Motionless (Requires adept level bending)
1*. You can perform airbending moves without making large movements. Includes breath of frost.
2**. You can perform airbending moves without moving but you can not phase change without making some movement. (Requires adept level airbending)
Flight (Requires 7 Chakras Opened (general) & **Motionless Airbending)
1 (Special). You can fly without the aid of a glider or bison.
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Suffocation
1**. Preventing someone from getting air into their lungs. Considered an immoral act.
Air Spout (Requires Master Airbending)
1***. Similar to the waterspout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it.
Motionless (Requires adept level bending)
1*. You can perform airbending moves without making large movements. Includes breath of frost.
2**. You can perform airbending moves without moving but you can not phase change without making some movement. (Requires adept level airbending)
Flight (Requires 7 Chakras Opened (general) & **Motionless Airbending)
1 (Special). You can fly without the aid of a glider or bison.
Earth Bender Only
Earthbending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Sand Bending
1*(*). You can bend sand like water. Reduced by one for Si Wong Nomads. Reduced by one for starting as a level lower in normal earthbening then you should be. (Costs zero for an adult sand nomad with novice level earthbending.)
Motionless
1*. You can perform earthbending moves without making large movements. Includes breath of frost.
2**. You can perform earthbending moves without moving but you can not phase change without making some movement. (Requires adept)
Seismic Sense/Metal Bending
1*. Limited Seismic sense- The earth bending ability to detect things on the ground with your feet while you are concentrating.
2**. Seismic Sense- The earth bending ability to detect things on the ground with your feet. Required for metal bending.
3***. Metal Bending- Thanks to the butterfly effect that Aang has caused it might be possible for someone to figure out how to bend metal. (Requires adept level earthbending)
Magma bending
1***. Certain powerful earthbenders are able to change the phase of the earth they are manipulating, melting it into lava for more versatility in battle, similar to what waterbenders do with ice. A bender using this ability can form the lava into different weapons or summon magma from the ground
Shirshu
1**. A small Shirshu that can track anything anywhere, but it is a little slow moving and can't be ridden anywhere. You can skip this pet for the bigger one later.
2***. You befriend a Shirshu, a strange creature that can track anyone that exists from any distance as long as it has the scent. It is very fast and can be ridden as a mount.
Non-Bender Only
Chi Blocking
1*. Basic Chi Block- Stop all bending moves on contact.
2**. Chi Block- Your chi blocks leave limbs paralyzed and useless.
3(Special- Non Canon) Chi Wave- Requires all seven chakras to be opened up and a master combatant with a (general list). You can block a persons chi from a distance so long as they can hear you make a very shrill noise.
Any Pet.
1**. You may have any pet on any of the bending lists at this cost (if it is lower then you can buy it at that cost).
"The Idea Guy"
1**. The staff will occasionally PM you with ideas that will (usually) work.
Conversion
1*. Transfer any amount of plushies to your own alt.