Post by Kuzon on Sept 5, 2014 19:11:09 GMT -5
* Mastery- Once per month you gain a new mastery that you can apply to a restricted ability. Each ability costs 3 plushies.
** Mastery- Once per 3 months you gain a new mastery that you can apply to a restricted ability. Each ability costs 6 plushies. You may use a white lotus tile to instantly buy this mastery level.
*** Mastery- Once per 6 months you gain a new mastery that you can apply to a restricted ability. Each ability costs a full set of plushies OR a white lotus tile.
Unless otherwise indicated, each ability tree requires the abilities before it to purchase.
General Unlocks (Open to All)
Combat Mastery- One weapon type (sword, ax, flail, etc) or martial style per mastery. You can take multiple times.
0. No Skill- With whatever weapon or style you are trying to copy you utterly fail.
1. (Free for up to three weapon/styles). Novice- Small amount of weapon skill, you know what you are doing but it i
2*. Adept (Free for non-benders OR bender who create a character who could be adept at bending but choses to be a novice instead.)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Lightning Redirection
1**. Redirect lightning with a 50% chance of it working.
2***. Redirect lightning that works unless you choose for it not to for story purposes.
Planeswalker
1***. You can enter and exit the spirit world at will.
Spectacular Invention
1***. You can create a major invention that isn't in game but found in the ATLA world in later times. This would include large warships, the grappling tank, war balloons, the drill, etc. Other inventions may be considered with admin approval.
Lake Laogi Vacation Pass
1***. The admin will give you access to the staff board. Read only and spilling hidden information without permission will result in a one time warning before a ban. You will find future plot spoilers in the board.
Animal Character
1.** Create an animal and RP with it. You might need to read a guide somewhere before you do this if you don't know how to play an animal.
Spirit Character
1. *** Create a minor spirit with unique abilities will require 2 staff reviews for approval.
Event Planner
1**. Create an event that affects a region, with staff approval.
2***. Create an event that affects the world, with staff approval.
Fire Bender Only
Firebending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Chi Sense
1*. The fire bending ability to detect nearby life forms when concentrating.
2**. The ability to detect life forms at will. Can detect if a life form is a bender or not when concentrating.
Motionless Bending
1*. Fire breath- You can breath fire on an opponent. Synergy: Lightningbending with this mastery level allows for you to skip motions when using lightning.
2**. Combustion- You can create fire with your mind. You may choose a powerful explosive blast that travels quickly or a less powerful blast that you can manipulate around corners. Requires adept level bending!
3**. You can bend around corners and it creates a powerful explosion. Requires master level bending.
Lightning Bending (Requires Adept level bending)
1**. You can create lightning, each time you do so you must contact a staff member (there is a 25% chance that it blows up on you.)
2**. Your lightning does not fail and is much more dangerous.
Blue Fire (Requires Adept level bending)
1***. Your fire burns twice as hot. Hiding behind anything less than solid rock won't diminish the terrifying burning power.
Dragon
1**. You gain a small dragon companion (Eastern Style Dragon only). It is about the size of a large dog. You may skip this to gain the next ability if you can afford it.
2***. You gain a Dragon companion (Eastern Style Dragon only). It can breathe fire, is the fastest mount, and it is rather large. Note that they are not the size of the two surving Dragons from the show, these are young adult dragons.
Water bender Only
Air Bender Only
Earth Bender Only
Earthbending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Sand Bending
1*(*). You can bend sand like water. Reduced by one for Si Wong Nomads. Reduced by one for starting as a level lower in normal earthbening then you should be. (Costs zero for an adult sand nomad with novice level earthbending.)
Motionless/Magma Bending
1*. You can perform earthbending moves without making large movements. Includes breath of frost.
2**. You can perform earthbending moves without moving but you can not phase change without making some movement. (Requires adept)
1***. Certain powerful earthbenders are able to change the phase of the earth they are manipulating, melting it into lava for more versatility in battle, similar to what waterbenders do with ice. A bender using this ability can form the lava into different weapons or summon magma from the ground. (Requires master level earthbending) You may not be a metal bender and a magma bender.
Seismic Sense/Metal Bending
1*. Limited Seismic sense- The earth bending ability to detect things on the ground with your feet while you are concentrating.
2**. Seismic Sense- The earth bending ability to detect things on the ground with your feet. Required for metal bending.
3***. Metal Bending- Thanks to the butterfly effect that Aang has caused it might be possible for someone to figure out how to bend metal. (Requires adept level earthbending) You may not be a metal bender and a magma bender.
Shirshu
1**. A small Shirshu that can track anything anywhere, but it is a little slow moving and can't be ridden anywhere. You can skip this pet for the bigger one later.
2***. You befriend a Shirshu, a strange creature that can track anyone that exists from any distance as long as it has the scent. It is very fast and can be ridden as a mount.
Badger Mole
1*. A small badger mole that has seismic sense and novice earthbending.
2**. A large badger mole that has seismic, adept earthbending, and can be ridden as a mount.
Non-Bender Only
Chi Blocking
1*. Basic Chi Block- Stop all bending moves on contact.
2**. Chi Block- Your chi blocks leave limbs paralyzed and useless.
3***. Five Point Palm Exploding Heart Technique (Non-Canon)- A powerful ability that severs the life of an opponent. (Keep in mind you need consent to kill a player character.)
Strength
1**. You are stronger than 5 average men.
2***. You are stronger than 10 average men.
Speed
1**. You are on par with an Olympian runner.
2***. Your running speed and agility is legendary.
Any Pet.
1**. You may have any pet on any of the bending lists at this cost (if it is lower then you can buy it at that cost).
"The Idea Guy"
1**. The staff will occasionally PM you with ideas that will (usually) work.
Legendary Weaponsmaster
1***. Your focus upon your weapon of choice has made your skill legendary. A bender could never master a weapon as you have, for you have learned to harness your untapped chi into your weapon. (Requires combat mastery level ** from the general list.)
Ban List
Common "Western names" (European, Germanic, etc.) Joe, Suzie, Bill, William, Megan, etc
Names based on English words (Sky, Rose, Black)- Nicknames and pets are exempt from this rule.
Energy Bending
Shadow/Light/Moon/Spirit/Heart/Atom/ETC bending- Only Fire, Earth, Air, and Water (as well as their sub disciplines) are allowed.
Blonde/Red hair
Giant weapons found in many animes and video games.
Flight- Airbender glider-less flight. Firebender "jet pack" style sustained flight will only be allowed during Sozin's Comet events.
Moonless Blood Bending
Spirit Pets (Possibly obtained during certain events)
** Mastery- Once per 3 months you gain a new mastery that you can apply to a restricted ability. Each ability costs 6 plushies. You may use a white lotus tile to instantly buy this mastery level.
*** Mastery- Once per 6 months you gain a new mastery that you can apply to a restricted ability. Each ability costs a full set of plushies OR a white lotus tile.
Unless otherwise indicated, each ability tree requires the abilities before it to purchase.
General Unlocks (Open to All)
Combat Mastery- One weapon type (sword, ax, flail, etc) or martial style per mastery. You can take multiple times.
0. No Skill- With whatever weapon or style you are trying to copy you utterly fail.
1. (Free for up to three weapon/styles). Novice- Small amount of weapon skill, you know what you are doing but it i
2*. Adept (Free for non-benders OR bender who create a character who could be adept at bending but choses to be a novice instead.)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Lightning Redirection
1**. Redirect lightning with a 50% chance of it working.
2***. Redirect lightning that works unless you choose for it not to for story purposes.
Planeswalker
1***. You can enter and exit the spirit world at will.
Spectacular Invention
1***. You can create a major invention that isn't in game but found in the ATLA world in later times. This would include large warships, the grappling tank, war balloons, the drill, etc. Other inventions may be considered with admin approval.
Lake Laogi Vacation Pass
1***. The admin will give you access to the staff board. Read only and spilling hidden information without permission will result in a one time warning before a ban. You will find future plot spoilers in the board.
Animal Character
1.** Create an animal and RP with it. You might need to read a guide somewhere before you do this if you don't know how to play an animal.
Spirit Character
1. *** Create a minor spirit with unique abilities will require 2 staff reviews for approval.
Event Planner
1**. Create an event that affects a region, with staff approval.
2***. Create an event that affects the world, with staff approval.
Fire Bender Only
Firebending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Chi Sense
1*. The fire bending ability to detect nearby life forms when concentrating.
2**. The ability to detect life forms at will. Can detect if a life form is a bender or not when concentrating.
Motionless Bending
1*. Fire breath- You can breath fire on an opponent. Synergy: Lightningbending with this mastery level allows for you to skip motions when using lightning.
2**. Combustion- You can create fire with your mind. You may choose a powerful explosive blast that travels quickly or a less powerful blast that you can manipulate around corners. Requires adept level bending!
3**. You can bend around corners and it creates a powerful explosion. Requires master level bending.
Lightning Bending (Requires Adept level bending)
1**. You can create lightning, each time you do so you must contact a staff member (there is a 25% chance that it blows up on you.)
2**. Your lightning does not fail and is much more dangerous.
Blue Fire (Requires Adept level bending)
1***. Your fire burns twice as hot. Hiding behind anything less than solid rock won't diminish the terrifying burning power.
Dragon
1**. You gain a small dragon companion (Eastern Style Dragon only). It is about the size of a large dog. You may skip this to gain the next ability if you can afford it.
2***. You gain a Dragon companion (Eastern Style Dragon only). It can breathe fire, is the fastest mount, and it is rather large. Note that they are not the size of the two surving Dragons from the show, these are young adult dragons.
Water bender Only
Water Bending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
Counts as a * for females from the Northern Water Tribe because they are sexist pigs.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Plant Bending
1*. You can bend the water inside of plants. (Free for Foggy Swamp Tribe)
Motionless
1*. You can perform waterbending moves without making large movements. Includes breath of frost.
2**. You can perform waterbending moves without moving but you can not phase change without making some movement. (Requires adept level waterbending)
Healing
1*. (Free for females who were raised in the Northern Water Tribe) You can heal minor cuts and burns, and ease pain. Required for healing.
2**. You can heal diseases, major burns, ease mental distress, and heal larger wounds that are not fatal.
Spirit Bending (Requires Adept Level waterbending)
1**. The ability to exercise angry spirits from the mortal world.
Polar Bear Dog
1*. A dog sized pup that can still be a viscous companion. You may skip this ability to gain the next one.
2**. A large, four-legged wild carnivore; it was historically feared and hunted by the Water Tribe, but can be tamed.
Arctic Sloth
1*. Although the water tribes learned to bend from the moon, these pecilur creatures have show an aptitude for bending as well. As pets they can be somewhat cumbersome, needing to ride on the masters back to make up for their four foot per minute pace. They are suprisingly capable adept level waterbenders!
Sea Dragon
1***. You may call upon an enormous sea dragon to aid you. You must pick between two zones- the ocean between the western Fire Nation and eastern Earth Kingdom, or the ocean between the Eastern Fire Nation and Western Earth Kingom. This creature is not an ally per say, but you have learned how to lure it toward an enemy ship. You still have to escape it's wrath afterward though!
This is the most powerful creature unlock in the game. It's only equal in power and speed are elder dragons such as Ren and Shaw, who are not available for unlock.
Blood Bending (Requires player consent always)
1**. The ability to bend the water inside of a person on a full moon.
Water Spout (Requires master waterbending)
1***. This high-level technique involves controlling a whirlpool-like pillar of water or snow, rotating it and directing its movements at the same time, making it easier for the user to dodge attacks. In accordance to the water spout's constantly shifting and coiling movements, it forms a giant snake of water around the lower body, elevating them from the surface of the water.
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
Counts as a * for females from the Northern Water
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Plant Bending
1*. You can bend the water inside of plants. (Free for Foggy Swamp Tribe)
Motionless
1*. You can perform waterbending moves without making large movements. Includes breath of frost.
2**. You can perform waterbending moves without moving but you can not phase change without making some movement. (Requires adept level waterbending)
Healing
1*. (Free for females who were raised in the Northern Water Tribe) You can heal minor cuts and burns, and ease pain. Required for healing.
2**. You can heal diseases, major burns, ease mental distress, and heal larger wounds that are not fatal.
Spirit Bending (Requires Adept Level waterbending)
1**. The ability to exercise angry spirits from the mortal world.
Polar Bear Dog
1*. A dog sized pup that can still be a viscous companion. You may skip this ability to gain the next one.
2**. A large, four-legged wild carnivore; it was historically feared and hunted by the Water Tribe, but can be tamed.
Arctic Sloth
1*. Although the water tribes learned to bend from the moon, these pecilur creatures have show an aptitude for bending as well. As pets they can be somewhat cumbersome, needing to ride on the masters back to make up for their four foot per minute pace. They are suprisingly capable adept level waterbenders!
Sea Dragon
1***. You may call upon an enormous sea dragon to aid you. You must pick between two zones- the ocean between the western Fire Nation and eastern Earth Kingdom, or the ocean between the Eastern Fire Nation and Western Earth Kingom. This creature is not an ally per say, but you have learned how to lure it toward an enemy ship. You still have to escape it's wrath afterward though!
This is the most powerful creature unlock in the game. It's only equal in power and speed are elder dragons such as Ren and Shaw, who are not available for unlock.
Blood Bending (Requires player consent always)
1**. The ability to bend the water inside of a person on a full moon.
Water Spout (Requires master waterbending)
1***. This high-level technique involves controlling a whirlpool-like pillar of water or snow, rotating it and directing its movements at the same time, making it easier for the user to dodge attacks. In accordance to the water spout's constantly shifting and coiling movements, it forms a giant snake of water around the lower body, elevating them from the surface of the water.
Air Bender Only
Airbending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Airbender Speed
1*. You can run as fast as a non-bender with the *** ability.
2**. You can run faster than that.
Hyper-sonic Disruption (Non-Canon Sound Bending)
1**. Sonic Wave- Your powerful shout causes opponents to be staggered and disoriented, as if intoxicated.
2***. Sonic Burst- Anyone directly in front of your sonic wave is knocked to the ground and completely deafened by the sound for a day. Due to lost balance running and movements become extremely hard.
3***. Sonic Distortion- Your sonic burst now paralyzes the body of those directly in front of it. Those who are not in front of your sonic burst are now afflicted with deafness and are knocked to the ground.
Suffocation
1***. Preventing someone from getting air into their lungs. Considered an immoral act.
Air Spout (Requires Master Airbending)
1***. Similar to the waterspout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it.
Motionless (Requires adept level bending)
1*. You can perform airbending moves without making large movements. Such as fartbending and bending with your mouth (hopefully not at the same time!!!!)
2**. You can perform airbending moves without moving your body, does not unlock flight without a glider. (Requires adept level airbending)
Sky Bison
Free! Airbending is all about mobility, you already have flight so the Bison is really just providing passengers with flight as well!
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Airbender Speed
1*. You can run as fast as a non-bender with the *** ability.
2**. You can run faster than that.
Hyper-sonic Disruption (Non-Canon Sound Bending)
1**. Sonic Wave- Your powerful shout causes opponents to be staggered and disoriented, as if intoxicated.
2***. Sonic Burst- Anyone directly in front of your sonic wave is knocked to the ground and completely deafened by the sound for a day. Due to lost balance running and movements become extremely hard.
3***. Sonic Distortion- Your sonic burst now paralyzes the body of those directly in front of it. Those who are not in front of your sonic burst are now afflicted with deafness and are knocked to the ground.
Suffocation
1***. Preventing someone from getting air into their lungs. Considered an immoral act.
Air Spout (Requires Master Airbending)
1***. Similar to the waterspout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it.
Motionless (Requires adept level bending)
1*. You can perform airbending moves without making large movements. Such as fartbending and bending with your mouth (hopefully not at the same time!!!!)
2**. You can perform airbending moves without moving your body, does not unlock flight without a glider. (Requires adept level airbending)
Sky Bison
Free! Airbending is all about mobility, you already have flight so the Bison is really just providing passengers with flight as well!
Earth Bender Only
Earthbending
1 (Free). Novice- A few moves that are relatively weak, one adept level signature move.
2*. Adept- Late teen to adult exempt. (Some master level moves allowed with flaws)
3**. Master- Age 40+ characters exempt. All moves that aren't protected by restriction (see the wiki).
Sand Bending
1*(*). You can bend sand like water. Reduced by one for Si Wong Nomads. Reduced by one for starting as a level lower in normal earthbening then you should be. (Costs zero for an adult sand nomad with novice level earthbending.)
Motionless/Magma Bending
1*. You can perform earthbending moves without making large movements. Includes breath of frost.
2**. You can perform earthbending moves without moving but you can not phase change without making some movement. (Requires adept)
1***. Certain powerful earthbenders are able to change the phase of the earth they are manipulating, melting it into lava for more versatility in battle, similar to what waterbenders do with ice. A bender using this ability can form the lava into different weapons or summon magma from the ground. (Requires master level earthbending) You may not be a metal bender and a magma bender.
Seismic Sense/Metal Bending
1*. Limited Seismic sense- The earth bending ability to detect things on the ground with your feet while you are concentrating.
2**. Seismic Sense- The earth bending ability to detect things on the ground with your feet. Required for metal bending.
3***. Metal Bending- Thanks to the butterfly effect that Aang has caused it might be possible for someone to figure out how to bend metal. (Requires adept level earthbending) You may not be a metal bender and a magma bender.
Shirshu
1**. A small Shirshu that can track anything anywhere, but it is a little slow moving and can't be ridden anywhere. You can skip this pet for the bigger one later.
2***. You befriend a Shirshu, a strange creature that can track anyone that exists from any distance as long as it has the scent. It is very fast and can be ridden as a mount.
Badger Mole
1*. A small badger mole that has seismic sense and novice earthbending.
2**. A large badger mole that has seismic, adept earthbending, and can be ridden as a mount.
Non-Bender Only
Chi Blocking
1*. Basic Chi Block- Stop all bending moves on contact.
2**. Chi Block- Your chi blocks leave limbs paralyzed and useless.
3***. Five Point Palm Exploding Heart Technique (Non-Canon)- A powerful ability that severs the life of an opponent. (Keep in mind you need consent to kill a player character.)
Strength
1**. You are stronger than 5 average men.
2***. You are stronger than 10 average men.
Speed
1**. You are on par with an Olympian runner.
2***. Your running speed and agility is legendary.
Any Pet.
1**. You may have any pet on any of the bending lists at this cost (if it is lower then you can buy it at that cost).
"The Idea Guy"
1**. The staff will occasionally PM you with ideas that will (usually) work.
Legendary Weaponsmaster
1***. Your focus upon your weapon of choice has made your skill legendary. A bender could never master a weapon as you have, for you have learned to harness your untapped chi into your weapon. (Requires combat mastery level ** from the general list.)
Ban List
Common "Western names" (European, Germanic, etc.) Joe, Suzie, Bill, William, Megan, etc
Names based on English words (Sky, Rose, Black)- Nicknames and pets are exempt from this rule.
Energy Bending
Shadow/Light/Moon/Spirit/Heart/Atom/ETC bending- Only Fire, Earth, Air, and Water (as well as their sub disciplines) are allowed.
Blonde/Red hair
Giant weapons found in many animes and video games.
Flight- Airbender glider-less flight. Firebender "jet pack" style sustained flight will only be allowed during Sozin's Comet events.
Moonless Blood Bending
Spirit Pets (Possibly obtained during certain events)